Enchanting
Disenchants unwanted magic items into dust, essences and shards, then uses them to enchant gear and to make rods, wands and staves.
Tools
Runed Copper Rod
Runed Silver Rod
Runed Golden Rod
Runed Truesilver Rod
Runed Arcanite Rod
Camp objects
Enchanted LuteSkill 20Camp buff: +28–308 Armor, +2–13 all stats, +6–22 all resistances · Does not stack with: Mark of the Wild
1 × Simple Wood
1 × Strange Dust
Arcane SalvagerSkill 140 · Can replace Enchanted Lute
2 × Vision Dust
1 × Lesser Nether Essence
Blueprint: Shade of the Archmage, City of Dalaran
Arcane ForgeSkill 300 · Can replace Enchanted Lute
1 × Maker's Spark
2 × Large Brilliant Shard
4 × Greater Eternal Essence
Blueprint: source not known yet
All materials
Dust, essences and shards from disenchanting; rods and vials from vendors.
Skill 1–225
Gather
Soul Dust82
Vision Dust48
Silver Rod1
Shadowgem1
Golden Rod1
Iridescent Pearl1
Greater Astral Essence1
Buy
Strange Dust216
Lesser Magic Essence4
Copper Rod1
Make first
Mote of Magic27
Skill 225–300
Gather
Dream Dust81
Illusion Dust66
Vision Dust62
Firebloom44
Purple Lotus27
Truesilver Rod1
Black Pearl1
Greater Mystic Essence1
Buy
Crystal Vial49
In the beta (level cap 30) skill stops at 225; Artisan needs level 35.
Leveling route 1–300
(15)
The recipe that stays orange or yellow at each step; crafts are an estimate that includes missed skill-ups.
| Skill | Recipe | Crafts | Per craft |
|---|---|---|---|
| 1–1 | 1 | ||
| 1–24 | 26 | ||
| 24–95 | 85 | ||
| 95–130 | 59 | ||
| 130–130 | 1 | ||
| 130–172 | 47 | ||
| 172–191 | 34 | ||
| 191–191 | 1 | ||
| 191–225 | 48 | ||
| 225–226 | 3 | ||
| 226–226 | 1 | ||
| 226–260 | 58 | ||
| 260–275 | 27 | ||
| 275–294 | 22 | ||
| 294–300 | 9 |
Trainer ranks
| Rank | Skill cap | Requires |
|---|---|---|
| Apprentice | 75 | – |
| Journeyman | 150 | skill 50, level 10 |
| Expert | 225 | skill 125, level 20 |
| Artisan | 300 | skill 200, level 35 |
Legacy
Skill 150 / 225 / 300: 1 Legacy point each for your account (the first character to get there).
At 300 skill, a Certification sold for Merchant’s Favor unlocks the profession’s title.
Working Overtime (5)Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 20%.
Dedicated Study (1)Increases your skill by 1 in your lowest tradeskill among your Primary and Secondary tradeskills. If you have already reached 300 skill in your two current Primary Tradeskills and all three Secondary Tradeskills, you will gain 2 to 4 of a random Elemental Essence.
Performance Bonus (3)You have a 15% chance to receive 100% increased Merchant's Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.