Professions
In game, press K to open it (default key binding).
Camping, which professions suit your class, camp buffs, and every profession’s tools and materials.
Secondary professions
Secondary skills do not use a profession slot; every character can learn all three.
Camping
Camping is new in WoW Forever. Someone with Cooking builds a campfire, other players add one object each from their profession, and everyone who rests by the fire for one minute gets the buffs of every object in the camp for one hour. You do not need those professions yourself to get the buffs.
How it works
- Build the fire: the Basic Campfire Kit comes with Cooking at skill 1. Craft it from 1 Simple Wood with Flint and Tinder in your bags, then place it outdoors.
- Add objects: at skill 20 every profession learns its first camp object from the trainer or the Camping 101 quests. Each player places one, which starts a shared 1-hour cooldown on all your camp features.
- Rest: sit, lie down, sleep, kneel or craft near the fire for 1 minute. Camp Benefits — the buffs of every object placed — then last 1 hour, and you can cast and buff while you wait.
Campfires
| Campfire | Learn | Use | Objects | Material | Blueprint |
|---|---|---|---|---|---|
| Basic Campfire | Cooking 1 | Cooking 1 | 3 | Comes with Cooking | |
| Journeyman Campfire | Cooking 90 | Cooking 140 | 5 | Lord Serpentis, Wailing Caverns | |
| Expert Campfire | Cooking 200 | Cooking 220 | 10 | Source not known yet |
Good to know
- A camp buff does not stack with its matching class buff (Fish Bowl and Blessing of Kings, for example). Bring the object your group is missing.
- Tier 2 (skill 140) and tier 3 (skill 300) objects are learned from Blueprints, mostly dungeon boss drops. They keep the tier 1 object's buff and add a crafting station or a service.
- Fish Bowl (Fishing) and First Aid Kit (First Aid) come from secondary skills, so any character can bring them without using a profession slot.
- Camps are outdoors only: not in dungeons, raids or arenas, and not in combat or while shapeshifted.
- Camp Tent tops your rested XP up to 5% of a level and does nothing if you already have more. Only the Repair Bot (Engineering 140) repairs gear.
Useful Legacy perks:
Field Guide
Permanence
Reagent EconomyLegacy tree →
Camp buffs
Values scale from level 1 to 60; you get the value for your level. You do not need the profession to get the buff.
Combat buffs (1 hour)
| Buff | Bonus | Object | Profession | Does not stack with |
|---|---|---|---|---|
| All attributes | +8% all attributes | Blessing of Kings | ||
| Critical strike | +2% crit for attacks and spells | Moonkin Aura | ||
| Stamina | +3–56 Stamina | Power Word: Fortitude | ||
| Strength | +6–34 Strength | Strength of Earth Totem | ||
| Intellect | +2–25 Intellect | Arcane Intellect | ||
| Melee attack power | +12–90 melee attack power | Blessing of Might | ||
| Mana regeneration | 10–29 mana every 5 sec | Blessing of Wisdom | ||
| Spirit | +14–32 SpiritOnly for your own faction. | Divine Spirit | ||
| Armor, stats, resistances | +28–308 Armor, +2–13 all stats, +6–22 all resistancesStats and resistances start at higher levels. | Mark of the Wild |
Rest and services
| Buff | Bonus | Object | Profession |
|---|---|---|---|
| Rested experience | Tops rested XP up to 5% of a level | ||
| Reagent vendor | Sells reagents at camp; the Repair Bot (skill 140) also repairs | ||
| Stamina food | Food for everyone at camp |
Best for your class
While you level, take the trade that makes your armor: Tailoring, Leatherworking and Blacksmithing make rare bind-on-pickup sets in Forever that only the crafter can wear. For gold, gather with both slots; for raids and PvP, Engineering and Alchemy come in.
WarriorBlacksmithing makes 40 rare Warrior pieces that bind on pickup, so only you can make them: Arms and Fury share one line, Protection has its own, starting at level 10. Mining supplies the bars, and its Lodestone adds melee attack power at camp.
HunterLeatherworking makes 18 rare Hunter pieces that bind on pickup; every spec wears the same line, starting at level 10. Skinning supplies the leather, including the Scarce Pristine leathers the new sets need, and its Camp Chair adds 2% crit at camp.
MageTailoring makes 52 rare Mage pieces that bind on pickup, one line per spec from level 10, and cloth drops while you quest. Enchanting adds three staves, two off-hands, a wand and a trinket for you from level 25, and disenchants the greens you sew on the way to 300.
RogueLeatherworking makes 18 rare Rogue pieces that bind on pickup; every spec wears the same line, starting at level 10. Skinning supplies the leather, including the Scarce Pristine leathers the new sets need, and its Camp Chair adds 2% crit at camp.
PriestTailoring makes 35 rare Priest pieces that bind on pickup: Discipline and Holy share one line and Shadow has its own, from level 10. Enchanting adds four staves, four off-hands, a wand and two trinkets for you from level 25, and disenchants the greens you sew.
WarlockTailoring makes 18 rare Warlock pieces that bind on pickup; every spec wears the same line, starting at level 10. Enchanting adds three staves, two off-hands, a wand and a trinket for you from level 25, and disenchants the greens you sew.
PaladinBlacksmithing makes 56 rare Paladin pieces that bind on pickup, one line per spec from level 10. Mining supplies the bars, and its Lodestone adds melee attack power at camp.
DruidLeatherworking makes 72 rare Druid pieces that bind on pickup, one line per spec from level 10. Skinning supplies the leather, including the Scarce Pristine leathers the new sets need, and its Camp Chair adds 2% crit at camp.
ShamanLeatherworking makes 53 rare Shaman pieces that bind on pickup, leather and mail, one line per spec from level 10. Skinning supplies the leather, including the Scarce Pristine leathers the new sets need, and its Camp Chair adds 2% crit at camp.
- Gold
- Two gathering trades: leather goes into 788 crafting recipes, ore and bars into 606, and both fill supply crates for Merchant's Favor.
- Raids: Engineering + Alchemy
- Explosives and engineer-only gadgets, plus your own flasks and potions.
- Raids: Tailoring + Enchanting
- Cloth raid pieces only you can make at level 50+, plus Enchanting's Brilliant Wand and Frozen Heart of the Mountain.
- Raids: Alchemy + Herbalism
- Flasks, elixirs and potions from herbs you pick yourself.
- PvP
- Engineering for Net-o-Matic, Rocket Boots, the Mind Control Cap and Sapper Charges; Alchemy for Free Action and Limited Invulnerability Potions.
Patch notes
No profession notes in the posts yet.