Mage
Playable races
Spells and abilities
Arcane
Arcane IntellectIncreases the target's Intellect by 31 for 1 hour.Lv 1
Arcane PowerFor the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.Lv 1
Presence of MindWhen activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.Lv 1
Conjure WaterConjures 10 bottles of crystal water, providing the mage and his allies with something to drink. Conjured items disappear if logged out for more than 15 minutes.Lv 4
Conjure FoodConjures 10 cinnamon rolls, providing the mage and his allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.Lv 6
Arcane MissilesLaunches Arcane Missiles at the enemy, causing 209 (+28.6% of spell power) Arcane damage each second for 5 sec.Lv 8
PolymorphTransforms the enemy into a pig, forcing it to wander around for up to 50 sec. While wandering, the pig cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.Lv 8
Dampen MagicDampens magic used against the targeted party member, decreasing damage taken from spells by up to 135 and healing spells by up to 270. Lasts 10 min.Lv 12
Slow FallSlows falling speed for 30 sec.Lv 12
Arcane ExplosionCauses an explosion of arcane magic around the caster, causing 239 to 258 (+14.3% of spell power) Arcane damage to all targets within 10 yards.Lv 14
Amplify MagicAmplifies magic used against the targeted party member, increasing damage taken from spells by up to 113 and healing spells by up to 225. Lasts 10 min.Lv 18
Remove Lesser CurseRemoves 1 Curse or Bane from a friendly target.Lv 18
Arcane BlastBlasts the target with energy, dealing 364 to 424 (+71.4% of spell power) Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.Lv 20
BlinkTeleports the caster 20 yards forward, unless something is in the way. Also frees the caster from Stuns and Immobilizes.Lv 20
EvocationWhile channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 sec.Lv 20
Mana ShieldAbsorbs 570 physical damage, draining mana instead. Drains 2 mana per damage absorbed. Lasts 1 min.Lv 20
Teleport: IronforgeTeleports the caster to Ironforge.Lv 20
Teleport: OrgrimmarTeleports the caster to Orgrimmar.Lv 20
Teleport: StormwindTeleports the caster to Stormwind.Lv 20
Teleport: UndercityTeleports the caster to Undercity.Lv 20
CounterspellCounters the enemy's spellcast, preventing any spell from that school of magic from being cast for 10 sec. Generates a high amount of threat.Lv 24
Arcane WrathFires a missile of pure arcane energy at an enemy target, dealing 406 to 496 arcane damage. This spell gains an additional 5% spell damage bonus to your maximum mana.Lv 25
Conjure Mana AgateConjures a mana agate that can be used to instantly restore 375 to 425 mana. Conjured items disappear if logged out for more than 15 minutes.Lv 28
Teleport: DarnassusTeleports the caster to Darnassus.Lv 30
Teleport: Thunder BluffTeleports the caster to Thunder Bluff.Lv 30
Demon ArmorIncreases resistance to all spells by 15. The caster can maintain 50% mana regeneration in any situation. The mage can only maintain one magic armor effect at a time. Lasts 30 minutes.Lv 34
Conjure Mana JadeConjures a mana jade that can be used to instantly restore 550 to 650 mana. Conjured items disappear if logged out for more than 15 minutes.Lv 38
Portal: IronforgeCreates a portal, teleporting group members that use it to Ironforge.Lv 40
Portal: OrgrimmarCreates a portal, teleporting group members that use it to Orgrimmar.Lv 40
Portal: StormwindCreates a portal, teleporting group members that use it to Stormwind.Lv 40
Portal: UndercityCreates a portal, teleporting group members that use it to Undercity.Lv 40
Conjure Mana CitrineConjures a mana citrine that can be used to instantly restore 775 to 925 mana. Conjured items disappear if logged out for more than 15 minutes.Lv 48
Portal: DarnassusCreates a portal, teleporting group members that use it to Darnassus.Lv 50
Portal: Thunder BluffCreates a portal, teleporting group members that use it to Thunder Bluff.Lv 50
Teleport: DalaranTeleport the caster to Dalaran.Lv 50
Arcane BrillianceInfuses the target's party and raid with brilliance, increasing their Intellect by 31 for 1 hour.Lv 56
Conjure Mana RubyConjures a mana ruby that can be used to instantly restore 1000 to 1200 mana. Conjured items disappear if logged out for more than 15 minutes.Lv 58
Polymorph: CowTurn an enemy into a bull and cause it to roam around for up to 50 seconds. During this time, the bull cannot attack or cast spells, but heals health quickly. Any damage will return the bull to normal. Each mage can only transform one target at a time. Can only be cast on beasts, humanoid creatures, and small animals.Lv 60
Fire
FireballHurls a fiery ball that causes 425 to 541 (+100% of spell power) Fire damage and an additional 60 Fire damage over 8 sec.Lv 1
Fire BlastBlasts the enemy for 415 to 491 (+42.9% of spell power) Fire damage.Lv 6
FlamestrikeCalls down a pillar of fire, burning all enemies within the area for 381 to 466 (+15.7% of spell power) Fire damage and an additional 332 Fire damage over 8 sec. Only one Flamestrike can be active per Mage at a time.Lv 16
Fire WardAbsorbs 913 Fire damage. Lasts 30 sec.Lv 20
PyroblastHurls an immense fiery boulder that causes 520 to 646 (+100% of spell power) Fire damage and an additional 212 (+60% of spell power) Fire damage over 12 sec.Lv 20
ScorchScorch the enemy for 166 to 196 (+42.9% of spell power) Fire damage.Lv 22
Blast WaveA wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 453 to 533 (+12.9% of spell power) Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.Lv 30
ConflagrateWhen activated, your fire damage spells increase your fire damage spell critical strike chance by 10% for each hit. This effect lasts until you make 3 nonperiodic critical strikes with fire spells.Lv 40
Frostfire BoltCast Frostfire Arrow on an enemy, dealing 270 to 314 Frostfire damage, slowing movement by 40%, and dealing 57 additional Frostfire damage for 9 seconds. This spell deals both Frost and Fire damage, whichever is lower.Lv 40
Fel FireDeals 500 fire damage to enemies.Lv 60
Frost
Cold SnapFinishes the remaining cooldown on all your other Frost spells.Lv 1
Frost ArmorIncreases Armor by 200. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.Lv 1
FrostboltLaunches a bolt of frost at the enemy, causing 457 to 493 (+81.4% of spell power) Frost damage and slowing movement speed by 40% for 9 sec.Lv 4
Ice BlockYou become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.Lv 4
Frost NovaBlasts enemies near the caster for 71 to 80 (+2.9% of spell power) Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.Lv 10
BlizzardIce shards pelt the target area doing 1168 Frost damage over 8 sec.Lv 20
Ice LanceDeals 136 to 161 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.Lv 20
Frost WardAbsorbs 913 Frost damage. Lasts 30 sec.Lv 22
Frost BlastRapidly shoots a weak frost blast at an enemy, dealing 73 to 81 frost damage and slowing movement by 40% for 9 seconds.Lv 24
Cone of ColdTargets in a cone in front of the caster take 328 to 358 (+12.9% of spell power) Frost damage and are slowed by 40% for 6 sec.Lv 26
Ice ArmorIncreases Armor by 560 and frost resistance by 15. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.Lv 30
Ice BarrierInstantly shields you, absorbing 819 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.Lv 40
Comprehension
Comprehend ScrollInterpret an untranslated scroll.Lv 6
LearnDo spell research and get a bundle of scrolls. A suitable library is required.Lv 6
No spells match this filter.