Leatherworking
Turns leather and hides into leather and mail armor, armor kits and bags. Forever adds rare bind-on-pickup sets for Druids, Hunters, Rogues and Shamans.
Tools
No special tool needed.
Camp objects
Camp TentSkill 20Camp buff: Tops rested XP up to 5% of a level
5 × Light Leather
Tanning RackSkill 140 · Can replace Camp Tent
5 × Medium Leather
3 × Fine Thread
2 × Simple Wood
Blueprint: Razorclaw the Butcher, Shadowfang Keep
Sewing MachineSkill 300 · Can replace Camp Tent
1 × Undeath Engine
5 × Rugged Leather
1 × Rune Thread
Blueprint: source not known yet
All materials
Leather and hides from Skinning; thread, dyes and salt from vendors.
Skill 1–225
Gather
Thick Leather295
Heavy Leather254
Light Leather73
Deviate Scale66
Medium Leather52
Heavy Hide44
Medium Hide43
Light Hide38
Perfect Deviate Scale22
Thick Hide11
Deeprock Salt11
Elixir of Defense11
Iron Buckle9
Buy
Salt213
Silken Thread157
Fine Thread62
Coarse Thread22
Green Dye12
Make first
Cured Heavy Hide14
Cured Thick Hide11
Skill 225–300
Gather
Rugged Leather540
Heavy Scorpid Scale264
Frostsaber Leather156
Rugged Hide20
Refined Deeprock Salt20
Buy
Rune Thread73
Black Dye25
In the beta (level cap 30) skill stops at 225; Artisan needs level 35.
Leveling route 1–300
(19)
The recipe that stays orange or yellow at each step; crafts are an estimate that includes missed skill-ups.
| Skill | Recipe | Crafts | Per craft |
|---|---|---|---|
| 1–39 | 40 | ||
| 39–65 | 38 | ||
| 65–75 | 11 | ||
| 75–103 | 43 | ||
| 103–112 | 11 | ||
| 112–125 | 13 | ||
| 125–144 | 30 | ||
| 144–155 | 15 | ||
| 155–162 | 9 | ||
| 162–165 | 3 | ||
| 165–192 | 29 | ||
| 192–202 | 12 | ||
| 202–215 | 25 | ||
| 215–225 | 11 | ||
| 225–234 | 20 | ||
| 234–239 | 12 | ||
| 239–262 | 25 | ||
| 262–282 | 26 | ||
| 282–300 | 22 |
Trainer ranks
| Rank | Skill cap | Requires |
|---|---|---|
| Apprentice | 75 | – |
| Journeyman | 150 | skill 50, level 10 |
| Expert | 225 | skill 125, level 20 |
| Artisan | 300 | skill 200, level 35 |
Legacy
Skill 150 / 225 / 300: 1 Legacy point each for your account (the first character to get there).
At 300 skill, a Certification sold for Merchant’s Favor unlocks the profession’s title.
Working Overtime (5)Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 20%.
Dedicated Study (1)Increases your skill by 1 in your lowest tradeskill among your Primary and Secondary tradeskills. If you have already reached 300 skill in your two current Primary Tradeskills and all three Secondary Tradeskills, you will gain 2 to 4 of a random Elemental Essence.
Performance Bonus (3)You have a 15% chance to receive 100% increased Merchant's Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.