Story 08 · Horde

Tauren

The oldest wanderers of the Kalimdor plains. For thousands of years they lived in the steps of the kodo herds and the wind; when centaur raids brought them to the brink of ruin, they stood with a new ally from the storm and raised their capital atop the high mesas of Mulgore.

Into the story
Homeland
Mulgore · Kalimdor
Capital
Thunder Bluff
Leader
Cairne Bloodhoof
Faith
Earth Mother · An’she and Mu’sha
Mount
Kodo
Own name
Shu’halo

Chapter I · Origin

Children of the Earth (Shu’halo & The Earth Mother)

Calling themselves the Shu’halo in their own tongue, the tauren are among the oldest inhabitants of the wide grasslands at the heart of Kalimdor. Rather than raising stone fortresses or spires of sorcery, they moved their tents with the seasons, following the great kodo herds and listening to the wind, the water and the soil beneath their hooves.

At the heart of their faith stands the Earth Mother, the gentle creator spirit who gives life to every hill and blade of grass. In tauren myth the Earth Mother watches the world through her two eyes in the sky: her right eye is An’she, the sun that warms the plains by day, and her left eye is Mu’sha — whom the night elves call Elune — the pale moon that guides hunters and dreamers through the night.

According to the oldest tales, the Shu’halo once lived free of sorrow at the Earth Mother’s knee, until dark whispers from beneath the soil sowed envy and bloodshed in the tribes’ hearts. Unable to bear the sight of her children turning on one another, the Earth Mother tore out her own eyes and set them spinning across the heavens as An’she and Mu’sha, though she never ceased speaking to her children through the winds of the plains.

In the ages before the Great Sundering the Shu’halo met Cenarius, demigod of the forests. Cenarius grew fond of the quiet giants’ reverence for nature and taught the earliest tauren mystics the ways of nature and druidism. When the War of the Ancients broke out, tauren warriors fought the Burning Legion beside Cenarius and the Kaldorei, then returned to the open plains after the world was torn apart.

  1. Earth Mother

    The creator spirit who watches the world through An’she and Mu’sha

  2. Shu’halo

    The ancient tribes wandering the plains with the seasons

  3. Cenarius

    The demigod who taught the first tauren mystics the ways of nature

  4. Tauren

    The people of the plains following the kodo herds

Chapter II · The Centaurs

Withered grasslands and the centaur raids

For centuries the nomadic tauren tribes made pilgrimages to the lush south-western grasslands known today as Desolace, believing the Earth Mother slumbered beneath its mountains.

Around eleven hundred years before the opening of the Dark Portal, tauren shamans tried to wake the voice beneath the peaks, not knowing that what stirred in the deep caverns was not the Earth Mother, but Princess Theradras, eldest daughter of the elemental lord of earth. Drawn by the groaning of the land, Zaetar, an immortal son of Cenarius, went down into the caverns to calm her and fell under Princess Theradras’s spell.

From the forbidden union of Zaetar and Princess Theradras sprang a race of savage, four-legged horsemen: the centaurs. Horrified by his own sons’ violence, Zaetar died at their hands; the grieving Princess Theradras locked her beloved’s spirit inside the crystal caverns of Maraudon and drained the life from the surrounding grasslands, turning the green plains into grey, dead Desolace.

Multiplying quickly, the centaurs split into warring clans — Kolkar, Gelkis, Magram and Galak — and swept east across the plains of the Barrens and Thousand Needles. For generations they hunted the scattered tauren tribes, burned their tents and plundered even the Kodo Graveyard, where aged kodos walked to die.

To the Barrens ↗1Maraudon2Kodo Graveyard3Shadowprey Village4Thunder Axe Fortress5Mannoroc Coven
The centaur raids spreading out of Maraudon in Desolace and the tauren’s withdrawal east, drawn as you scroll.Centaur raidsTauren migration
  1. 1MaraudonThe cavern temple where Princess Theradras keeps Zaetar’s spirit
  2. 2Kodo GraveyardThe graveyard where aged kodos walk at the end of their lives
  3. 3Shadowprey VillageThe troll and Horde fishing village on the western shore
  4. 4Thunder Axe FortressThe fortress held by cultists of the Burning Blade
  5. 5Mannoroc CovenThe demon-haunted valley between the Gelkis and Magram centaurs

Princess Theradras

Princess of the earth elementals. Her waking drained the green grasslands into Desolace, and she still guards Zaetar’s tomb in the depths of Maraudon.

Maraudon

Zaetar

Immortal son of Cenarius. He went down into the caverns to heal the wounded land and was slain by the centaurs born of his union with Princess Theradras.

Fallen

Centaur

Ruthless raiders divided into the Kolkar, Galak, Gelkis and Magram clans. For centuries they chased the tauren tribes across the plains and drove them toward starvation.

Raiders

Kodo

The great horned beasts of burden and war of the Kalimdor plains, both companions and war-mounts to the tauren.

Companion

Chapter III · The Caravan

Friends from the storm and the rising totem

When the Third War reached Kalimdor, Cairne Bloodhoof, the aged chieftain of the Bloodhoof tribe, feared his people would not survive another winter. The centaur ring had tightened and the pastures of the Barrens had dried up.

In those very days Thrall and the new Horde came ashore after the storm at the Darkspear islands. Seeing Cairne’s warriors making a desperate stand against a Kolkar raid, the young orc warchief led his troops straight into the fight and stood shoulder to shoulder with the tauren to defend Bloodhoof’s village against the centaur Khan.

Moved by the strangers’ courage and their reverence for the elements, Cairne told Thrall of the Oracle dwelling high on Stonetalon Peak in the north. In return Thrall swore to guard the kodo caravan through the dusty canyons of the Barrens all the way to the mountain-ringed green tablelands of Mulgore.

Even as Thunder Bluff rose atop the high mesas of Mulgore, centaur and harpy attacks did not cease, and Cairne’s son Baine Bloodhoof was taken captive by the centaurs. Sent by Thrall, the half-ogre Beastmaster Rexxar and the Darkspear scout Rokhan rescued Baine and brought him back to his father; the old chieftain took up his runespear once more and stood at the Horde’s side.

Cairne Bloodhoof

The wise and mighty high chieftain who united the scattered tauren tribes. His blood-brotherhood with Thrall became the conscience and steadiest pillar of the new Horde.

High Chieftain

Baine Bloodhoof

Cairne’s young son. Rescued from centaur raiders by Rexxar and Rokhan, he now watches over Bloodhoof Village in Mulgore.

Bloodhoof

Rexxar

The half-ogre, half-orc Beastmaster who roams the wilds with his bear Misha. By rescuing Baine he lifted Cairne’s grief and rallied the tauren against Daelin Proudmoore.

Champion of the Horde

Thunder Bluff

The tauren capital raised atop the four high mesas of Mulgore, where wandering tents gave way to sky-bridges, great lifts and towering totems.

Capital

Chapter IV · The March

Five steps from the plains to the World Tree

Within a few short years the tribes that had once retreated before the centaurs marched to the heart of the battles that decided Kalimdor’s fate. As you scroll, the map follows the tauren from the Barrens to Mount Hyjal and the southern cliffs.

  1. The Barrens

    First blood-brotherhood on the plains

    When Thrall’s ships wash ashore on Kalimdor, the orcs come upon Cairne Bloodhoof fighting the Kolkar centaurs. Thrall defends the Bloodhoof village against the centaur host, and an unbreakable friendship begins between the two peoples.

    Alliance
  2. Mulgore

    The kodo caravan and the green mesa

    Cairne’s people leave the parched plains and march west with their kodo caravan. Thrall’s Warsong and Darkspear warriors break the centaur ambushes along the canyons; the caravan reaches green, mountain-ringed Mulgore, and the foundations of Thunder Bluff are laid.

    New home
  3. Stonetalon Peak

    Cave of the Oracle

    Guided by Cairne, Thrall climbs to Stonetalon Peak in the Stonetalon Mountains. Inside the cavern the tauren hold sacred, the Oracle turns out to be Medivh, who warns Thrall and Jaina Proudmoore of the Burning Legion’s invasion.

    Prophecy
  4. Mount Hyjal

    Before the World Tree

    Just as they had in the War of the Ancients thousands of years before, tauren warriors march north to Mount Hyjal once again. Cairne’s totem-bearers stand shoulder to shoulder with the Horde, the Alliance and the Kaldorei to hold the passes before Archimonde and Nordrassil.

    Victory
  5. Thousand Needles

    Shadow of the Grimtotem

    While most tribes unite under Cairne’s banner, Magatha Grimtotem’s Grimtotem clan charts a darker course of its own, looking down with hostility on the other races from its camps on the cliffs of Thousand Needles and Stonetalon.

    Divided
The BarrensFirst blood-brotherhood on the plains
Centaur raidsThe BarrensMulgore · Thunder BluffMedivhStonetalon PeakArchimonde †Mount HyjalGrimtotemThousand NeedlesMulgoreThe Barrens

Chapter V · Today

Keepers of the high mesas and the wind

Today Thunder Bluff stands atop four great flat-topped mesas rising above the emerald pastures of Mulgore. Linked by rope bridges and huge wooden lifts, its rises gather warriors, hunters, shamans and druids beneath the open sky.

After the battle of Mount Hyjal, Hamuul Runetotem studied under Malfurion Stormrage and revived the druid path the Shu’halo had forgotten for millennia. Today tauren and night elf druids share the Cenarion Circle in Moonglade together, even as Magatha Grimtotem, watching over the Pools of Vision on the Elder Rise, makes little secret of her cold distrust of outsiders.

When Sylvanas Windrunner’s envoys were turned away from every gate, it was Hamuul Runetotem and Cairne Bloodhoof who spoke for the Forsaken. Through their compassion Undercity was welcomed into the Horde, while across Kalimdor the tauren go on guarding the balance of the land.

Leaders

The three who guide Thunder Bluff.

High Chieftain of the tauren

Cairne Bloodhoof

The old warrior who united the tribes and founded Thunder Bluff. He leads his people from the High Rise; in his wisdom and with his runespear he is Thrall’s closest friend.

Archdruid

Hamuul Runetotem

Cairne’s childhood friend and the first tauren archdruid of the new age. He trains young druids on the Elder Rise and speaks for the tauren in the Cenarion Circle.

Elder crone of the Grimtotem

Magatha Grimtotem

The powerful shaman of the Grimtotem tribe. Outwardly she aids the Forsaken and adventurers at the Pools of Vision, yet she sees Cairne’s peaceful rule as weakness.

Mulgore

Green pastures and red rocks

Tauren characters begin on high Red Cloud Mesa in southern Mulgore, among the tents of Camp Narache. Once young hunters prove themselves, they walk down into the valley to Bloodhoof Village by Stonebull Lake and on to the lifts of Thunder Bluff.

Even this green tableland is not free of danger: Brambleblade Ravine in the south-east and the sacred burial ground of Red Rocks in the north-east are overrun by thorny quilboar packs, while Venture Co. miners dig into the eastern mountains.

1Thunder Bluff2Camp Narache3Bloodhoof Village4Red Rocks5Brambleblade Ravine
Mulgore.Starting roadQuilboar incursion
  1. 1Thunder BluffThe tauren capital atop the high mesas
  2. 2Camp NaracheThe camp on Red Cloud Mesa where tauren characters begin
  3. 3Bloodhoof VillageThe lakeside village led by Baine Bloodhoof
  4. 4Red RocksThe sacred tauren burial ground overrun by quilboar
  5. 5Brambleblade RavineThe thorn-choked ravine held by the quilboar

Beyond Mulgore

Camps of the plains and druid paths

East of Mulgore’s gates, in the southern Barrens, Camp Taurajo holds the frontier against both the quilboar and the dwarves digging at Bael Modan to the south. Farther south, atop the giant stone pillars of Thousand Needles, rises Freewind Post.

To the north-west, Sun Rock Retreat in the Stonetalon Mountains stands against the Venture Co. logging camps stripping the valleys, while in the western rainforests of Feralas, Camp Mojache serves as the Horde’s stronghold against the Gordunni ogres and the Grimtotem. Tauren druids, meanwhile, travel north to Nighthaven in Moonglade to meet their brethren of the Cenarion Circle.

1Thunder Bluff2Camp Taurajo3Sun Rock Retreat4Freewind Post5Camp Mojache6Nighthaven
Tauren camps and roads across Kalimdor. Positions are approximate.Plains and druid paths
  1. 1Thunder BluffThe tauren capital in the heart of Mulgore
  2. 2Camp TaurajoThe hunters’ and scouts’ camp in the southern Barrens
  3. 3Sun Rock RetreatThe tauren refuge in the Stonetalon Mountains
  4. 4Freewind PostThe outpost atop the pillars of Thousand Needles
  5. 5Camp MojacheThe tauren camp in the rainforests of Feralas
  6. 6NighthavenSeat of the Cenarion Circle druids in Moonglade

Epilogue

Wind be at your back

As the sun An’she sets and the moon Mu’sha rises, fires burn atop the high mesas of Mulgore. The Shu’halo are running no longer; the children of the Earth Mother stand watch over their own home.

See this story’s events on the timeline

Note

The drawings are schematic illustrations made for this page; the markers on the game maps are placed approximately.

Images

The Mulgore, Thunder Bluff, Shu’halo, Cenarius, Cairne Bloodhoof and Thousand Needles images belong to Blizzard Entertainment. Maps from WoW Forever.