Mage


Patch notes
1.60.1.70753
- Imbue Iceknife’s visual now reads as a Root, not a Stun. Frost Blast is removed.
- Arcane:
Missile Barrage is now consumed at the start of the
Arcane Missiles channel (was the end) and moves to row 2.
Arcane Resilience moves to row 1 and allows 3 points, for a maximum armor bonus of 75% of Intellect.- Clearcasting is no longer consumed by
Arcane Missiles while
Missile Barrage is active; fixed
Arcane Missiles not proccing Clearcasting. - Arcane Focus is removed and merged into the Frost talent
Precision.
Arcane Blast: mana cost increase per stack drops from 175% to 100%, spell damage from Intellect per stack from 15% to 12%, and duration rises to 18 seconds.
- Fire:
- Fixed
Ignite not applying to
Flamestrike damage after the first tick. - Incineration now takes up to 5 points for 10% critical chance on affected spells (was 3 points for 6%).
- Improved
Fireball is renamed Accelerant and also shortens the cast time of
Arcane Wrath by up to 0.5 seconds.
Critical Mass goes back to 3 points and 6% total (was 5 points, 10%).
Improved Fire Blast moves to row 3.
- Fixed
- Frost:
- Piercing Ice is removed.
Ice Barrier now raises your Frost damage by 15% for 1 minute when cast, plus 5% while the barrier holds.
Frost Warding raises the damage
Ice Barrier and Frost Wards can absorb, and instead of reflecting spells it has a chance to negate their damage without depleting the Ward.- Elemental Precision is renamed
Precision and is a 3-point talent with 2/4/6% spell hit chance (was 1/2/3/4/5%).
Ice Lance has an 8 second cooldown shared with
Fire Blast, and its bonus damage to Frozen targets returns to 300%.
Winter’s Chill raises
Cone of Cold damage by 20% per stack.
- Piercing Ice is removed.
1.60.1.70707
- Arcane:
Arcane Blast is changed,
Arcane Resilience goes up to 3 ranks and
Missile Barrage is nerfed. - Fire:
Incinerate is changed. - Frost:
Ice Lance lists an 8 second cooldown;
Ice Barrier and
Winter’s Chill are buffed.
1.60.1.70685
- Arcane:
- Arcane Focus (5 ranks) is removed.
Improved Channeling moves from column 3 to column 2 (its Classic Era name is Enhanced
Arcane Missiles).
Arcane Resilience now has 2 ranks (was 1) and moves from tier 3 to tier 1.
Missile Barrage moves within the tree and its proc chances are adjusted.
- Fire:
Improved Fire Blast now has 2 ranks (was 3) and moves from tier 2 to tier 3. At max rank it reduces the
Fire Blast cooldown by 2 seconds and adds 15 yards of range.
Critical Mass now has 3 ranks (was 5): 2%, 4% and 6% fire spell critical strike chance.
Incinerate now has 5 ranks (was 2) and moves from tier 3 to tier 1. It raises the critical strike chance of Fire Blast, Ice Lance,
Arcane Blast and Scorch by up to 30% at max rank (Classic Era name: Burn Out).
- Frost:
Ice Lance now lists an 8 second cooldown.- Frost Blast, the spell added in the October 16 notes, no longer appears in wclbox’s spell list. wclbox does not say why.
1.60.1.70634
- Frost:
Frost Warding:
Ice Barrier and Frost Barrier now absorb 20% more damage.- Elemental Precision now gives up to 6% hit chance with Frost and Fire spells at max rank.
1.60.1.70425
- New spell: Frost Blast, learned at level 24. It’s a 1.5 second cast that deals damage and slows the target by 40%. Every talent that affects Frostbolt also affects it. The developers added it to cover what Rank 1
Frostbolt used to do, now that down-ranking is penalized.
Arcane Blast has been redesigned:
- It’s now a 1.5 second cast.
- Each cast gives the Mage spell damage equal to 15% of Intellect, stacking up to 4 times.
- The effect lasts 15 seconds from the first application.
- Damage and spell damage coefficients are 40% lower.
Missile Barrage moved to the first row and is now a 2-point talent.
Arcane Missiles hits can trigger it as well.- New 16-point talent:
Arcane Wrath. It’s a 3.5 second cast on a 6 second cooldown. Its damage is calculated as if the Mage had extra spell power equal to 5% of their maximum mana. - Fixed
Presence of Mind not being consumed by spell casts.
1.60.1.70291
- Fixed an issue where
Impact could proc off Flamestrike’s periodic damage ticks. - Base points and points-per-level curves smoothed for early ranks of
Frostbolt,
Fireball, and
Arcane Missiles.
1.60.1.70170
- All Mage comprehension scrolls received a balance pass and can no longer be cast while moving.
- Fire: Hot Streak renamed to Heating Up. Combustion charges returned to 3 (was 4).
Improved Scorch’s Fire Vulnerability no longer rolls a second resist check. - Frost:
Winter’s Chill application no longer rolls a resist check.
Playable races
Spells and abilities
Arcane
Arcane IntellectIncreases the target's Intellect by 31 for 1 hour.Lv 1
Arcane PowerFor the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.Lv 1
Presence of MindWhen activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.Lv 1
Conjure WaterConjures 10 bottles of crystal water, providing the mage and his allies with something to drink. Conjured items disappear if logged out for more than 15 minutes.Lv 4
Conjure FoodConjures 10 cinnamon rolls, providing the mage and his allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.Lv 6
Arcane MissilesLaunches Arcane Missiles at the enemy, causing 209 (+28.6% of spell power) Arcane damage each second for 5 sec.Lv 8
PolymorphTransforms the enemy into a pig, forcing it to wander around for up to 50 sec. While wandering, the pig cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.Lv 8
Dampen MagicDampens magic used against the targeted party member, decreasing damage taken from spells by up to 135 and healing spells by up to 270. Lasts 10 min.Lv 12
Slow FallSlows falling speed for 30 sec.Lv 12
Arcane ExplosionCauses an explosion of arcane magic around the caster, causing 239 to 258 (+14.3% of spell power) Arcane damage to all targets within 10 yards.Lv 14
Amplify MagicAmplifies magic used against the targeted party member, increasing damage taken from spells by up to 113 and healing spells by up to 225. Lasts 10 min.Lv 18
Remove Lesser CurseRemoves 1 Curse or Bane from a friendly target.Lv 18
Arcane BlastBlasts the target with energy, dealing 218 to 254 (+42.9% of spell power) Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.Lv 20
BlinkTeleports the caster 20 yards forward, unless something is in the way. Also frees the caster from Stuns and Immobilizes.Lv 20
EvocationWhile channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 sec.Lv 20
Mana ShieldAbsorbs 570 physical damage, draining mana instead. Drains 2 mana per damage absorbed. Lasts 1 min.Lv 20
Teleport: IronforgeTeleports the caster to Ironforge.Lv 20
Teleport: OrgrimmarTeleports the caster to Orgrimmar.Lv 20
Teleport: StormwindTeleports the caster to Stormwind.Lv 20
Teleport: UndercityTeleports the caster to Undercity.Lv 20
CounterspellCounters the enemy's spellcast, preventing any spell from that school of magic from being cast for 10 sec. Generates a high amount of threat.Lv 24
Arcane WrathLaunches a projectile of pure Arcane energy at the enemy target, causing 406 to 496 (+100% of spell power) Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.Lv 25
Conjure Mana AgateConjures a mana agate that can be used to instantly restore 375 to 425 mana. Conjured items disappear if logged out for more than 15 minutes.Lv 28
Teleport: DarnassusTeleports the caster to Darnassus.Lv 30
Teleport: Thunder BluffTeleports the caster to Thunder Bluff.Lv 30
Demon ArmorIncreases resistance to all spells by 15. The caster can maintain 50% mana regeneration in any situation. The mage can only maintain one magic armor effect at a time. Lasts 30 minutes.Lv 34
Conjure Mana JadeConjures a mana jade that can be used to instantly restore 550 to 650 mana. Conjured items disappear if logged out for more than 15 minutes.Lv 38
Portal: IronforgeCreates a portal, teleporting group members that use it to Ironforge.Lv 40
Portal: OrgrimmarCreates a portal, teleporting group members that use it to Orgrimmar.Lv 40
Portal: StormwindCreates a portal, teleporting group members that use it to Stormwind.Lv 40
Portal: UndercityCreates a portal, teleporting group members that use it to Undercity.Lv 40
Conjure Mana CitrineConjures a mana citrine that can be used to instantly restore 775 to 925 mana. Conjured items disappear if logged out for more than 15 minutes.Lv 48
Portal: DarnassusCreates a portal, teleporting group members that use it to Darnassus.Lv 50
Portal: Thunder BluffCreates a portal, teleporting group members that use it to Thunder Bluff.Lv 50
Teleport: DalaranTeleport the caster to Dalaran.Lv 50
Arcane BrillianceInfuses the target's party and raid with brilliance, increasing their Intellect by 31 for 1 hour.Lv 56
Conjure Mana RubyConjures a mana ruby that can be used to instantly restore 1000 to 1200 mana. Conjured items disappear if logged out for more than 15 minutes.Lv 58
Polymorph: CowTurn an enemy into a bull and cause it to roam around for up to 50 seconds. During this time, the bull cannot attack or cast spells, but heals health quickly. Any damage will return the bull to normal. Each mage can only transform one target at a time. Can only be cast on beasts, humanoid creatures, and small animals.Lv 60
Fire
FireballHurls a fiery ball that causes 425 to 541 (+100% of spell power) Fire damage and an additional 60 Fire damage over 8 sec.Lv 1
Fire BlastBlasts the enemy for 415 to 491 (+42.9% of spell power) Fire damage.Lv 6
FlamestrikeCalls down a pillar of fire, burning all enemies within the area for 381 to 466 (+15.7% of spell power) Fire damage and an additional 332 Fire damage over 8 sec. Only one Flamestrike can be active per Mage at a time.Lv 16
Fire WardAbsorbs 913 Fire damage. Lasts 30 sec.Lv 20
PyroblastHurls an immense fiery boulder that causes 520 to 646 (+100% of spell power) Fire damage and an additional 212 (+60% of spell power) Fire damage over 12 sec.Lv 20
ScorchScorch the enemy for 166 to 196 (+42.9% of spell power) Fire damage.Lv 22
Blast WaveA wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 453 to 533 (+12.9% of spell power) Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.Lv 30
ConflagrateWhen activated, your fire damage spells increase your fire damage spell critical strike chance by 10% for each hit. This effect lasts until you make 3 nonperiodic critical strikes with fire spells.Lv 40
Frostfire BoltLaunches a bolt of frostfire at the enemy, causing 270 to 314 (+81.4% of spell power) Frostfire damage, slowing movement speed by 40% and causing an additional 57 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.Lv 40
Fel FireDeals 500 fire damage to enemies.Lv 60
Frost
Cold SnapFinishes the remaining cooldown on all your other Frost spells.Lv 1
Frost ArmorIncreases Armor by 200. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.Lv 1
FrostboltLaunches a bolt of frost at the enemy, causing 457 to 493 (+81.4% of spell power) Frost damage and slowing movement speed by 40% for 9 sec.Lv 4
Ice BlockYou become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.Lv 4
Frost NovaBlasts enemies near the caster for 71 to 80 (+2.9% of spell power) Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.Lv 10
BlizzardIce shards pelt the target area doing 1168 Frost damage over 8 sec.Lv 20
Ice LanceDeals 136 to 161 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.Lv 20
Frost WardAbsorbs 913 Frost damage. Lasts 30 sec.Lv 22
Cone of ColdTargets in a cone in front of the caster take 328 to 358 (+12.9% of spell power) Frost damage and are slowed by 40% for 6 sec. The first 4 targets hit by this cone are slowed by an additional 10% for an additional 3 sec.Lv 26
Ice ArmorIncreases Armor by 560 and frost resistance by 15. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.Lv 30
Ice BarrierInstantly shields you, absorbing 819 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.Lv 40
Comprehension
Comprehend ScrollInterpret an untranslated scroll.Lv 6
LearnDo spell research and get a bundle of scrolls. A suitable library is required.Lv 6
No spells match this filter.