← Classes

Mage

61 spells
MageTalent plannerFill the three trees with 51 points, save your build and share it with a link.Open the planner →Stories · MageMageBending time, calling down fiery cataclysms, and freezing foes in absolute zero, mages represent the most dangerous and scholarly minds of Azeroth.Read the story →

Patch notes

1.60.1.70753
  • Imbue Iceknife’s visual now reads as a Root, not a Stun. Frost Blast is removed.
  • Arcane:
    • Missile Barrage is now consumed at the start of the Arcane Missiles channel (was the end) and moves to row 2.
    • Arcane Resilience moves to row 1 and allows 3 points, for a maximum armor bonus of 75% of Intellect.
    • Clearcasting is no longer consumed by Arcane Missiles while Missile Barrage is active; fixed Arcane Missiles not proccing Clearcasting.
    • Arcane Focus is removed and merged into the Frost talent Precision.
    • Arcane Blast: mana cost increase per stack drops from 175% to 100%, spell damage from Intellect per stack from 15% to 12%, and duration rises to 18 seconds.
  • Fire:
    • Fixed Ignite not applying to Flamestrike damage after the first tick.
    • Incineration now takes up to 5 points for 10% critical chance on affected spells (was 3 points for 6%).
    • Improved Fireball is renamed Accelerant and also shortens the cast time of Arcane Wrath by up to 0.5 seconds.
    • Critical Mass goes back to 3 points and 6% total (was 5 points, 10%). Improved Fire Blast moves to row 3.
  • Frost:
    • Piercing Ice is removed. Ice Barrier now raises your Frost damage by 15% for 1 minute when cast, plus 5% while the barrier holds.
    • Frost Warding raises the damage Ice Barrier and Frost Wards can absorb, and instead of reflecting spells it has a chance to negate their damage without depleting the Ward.
    • Elemental Precision is renamed Precision and is a 3-point talent with 2/4/6% spell hit chance (was 1/2/3/4/5%).
    • Ice Lance has an 8 second cooldown shared with Fire Blast, and its bonus damage to Frozen targets returns to 300%.
    • Winter’s Chill raises Cone of Cold damage by 20% per stack.
Full post →
1.60.1.70707
  • Arcane: Arcane Blast is changed, Arcane Resilience goes up to 3 ranks and Missile Barrage is nerfed.
  • Fire: Incinerate is changed.
  • Frost: Ice Lance lists an 8 second cooldown; Ice Barrier and Winter’s Chill are buffed.
Full post →
1.60.1.70685
  • Arcane:
    • Arcane Focus (5 ranks) is removed.
    • Improved Channeling moves from column 3 to column 2 (its Classic Era name is Enhanced Arcane Missiles).
    • Arcane Resilience now has 2 ranks (was 1) and moves from tier 3 to tier 1.
    • Missile Barrage moves within the tree and its proc chances are adjusted.
  • Fire:
    • Improved Fire Blast now has 2 ranks (was 3) and moves from tier 2 to tier 3. At max rank it reduces the Fire Blast cooldown by 2 seconds and adds 15 yards of range.
    • Critical Mass now has 3 ranks (was 5): 2%, 4% and 6% fire spell critical strike chance.
    • Incinerate now has 5 ranks (was 2) and moves from tier 3 to tier 1. It raises the critical strike chance of Fire Blast, Ice Lance, Arcane Blast and Scorch by up to 30% at max rank (Classic Era name: Burn Out).
  • Frost:
    • Ice Lance now lists an 8 second cooldown.
    • Frost Blast, the spell added in the October 16 notes, no longer appears in wclbox’s spell list. wclbox does not say why.
Full post →
1.60.1.70634
  • Frost:
    • Frost Warding: Ice Barrier and Frost Barrier now absorb 20% more damage.
    • Elemental Precision now gives up to 6% hit chance with Frost and Fire spells at max rank.
Full post →
1.60.1.70425
  • New spell: Frost Blast, learned at level 24. It’s a 1.5 second cast that deals damage and slows the target by 40%. Every talent that affects Frostbolt also affects it. The developers added it to cover what Rank 1 Frostbolt used to do, now that down-ranking is penalized.
  • Arcane Blast has been redesigned:
    • It’s now a 1.5 second cast.
    • Each cast gives the Mage spell damage equal to 15% of Intellect, stacking up to 4 times.
    • The effect lasts 15 seconds from the first application.
    • Damage and spell damage coefficients are 40% lower.
  • Missile Barrage moved to the first row and is now a 2-point talent. Arcane Missiles hits can trigger it as well.
  • New 16-point talent: Arcane Wrath. It’s a 3.5 second cast on a 6 second cooldown. Its damage is calculated as if the Mage had extra spell power equal to 5% of their maximum mana.
  • Fixed Presence of Mind not being consumed by spell casts.
Full post →
1.60.1.70291
  • Fixed an issue where Impact could proc off Flamestrike’s periodic damage ticks.
  • Base points and points-per-level curves smoothed for early ranks of Frostbolt, Fireball, and Arcane Missiles.
Full post →
1.60.1.70170
  • All Mage comprehension scrolls received a balance pass and can no longer be cast while moving.
  • Fire: Hot Streak renamed to Heating Up. Combustion charges returned to 3 (was 4). Improved Scorch’s Fire Vulnerability no longer rolls a second resist check.
  • Frost: Winter’s Chill application no longer rolls a resist check.
Full post →

Playable races

Spells and abilities

Arcane

Fire

Frost

Comprehension