Rogue


Patch notes
1.60.1.70753
Slice and Dice and the
Ruthlessness talent no longer make a sitting target stand up.- New passive Poised, learned at level 18, works like the Druid one. New spell Shank (level 24; 5 Energy, 10 second cooldown, melee range): an off-hand strike for 50% weapon damage that generates 15 Energy and cannot miss; Rank 2 at level 44 generates 25 Energy.
Deadly Poison and
Instant Poison attack power coefficients are doubled (0.009 and 0.01).- Assassination:
Improved Expose Armor moves to row 2,
Vigor to row 3,
Relentless Strikes to row 5 as a 5-point talent (4 to 20% per Combo Point to restore 25 Energy).
Lethality becomes a 2-point talent (10/20% critical damage). Murder is removed.- New talent Blood Splatter:
Rupture lasts 6 seconds longer and
Garrote 9 seconds longer.
Venom is a passive on row 5: Shank raises your Poison damage by 30% and poison application chance by 20% for 6 seconds.
Seal Fate becomes a 3-point talent (33/66/100%).
Mutilate moves to row 7 and deals 90% weapon damage plus a larger flat amount.
- Combat:
- Improved
Eviscerate is renamed Coup de Grace (
Eviscerate and Death Mark damage and storage +7/13/20%). Improved
Sinister Strike is renamed Efficient Strikes (
Sinister Strike and
Hemorrhage cost -3/5).
Improved Sprint moves to row 2;
Weapon Expertise and
Aggression to row 4.
Aggression now boosts
Sinister Strike and
Eviscerate by 5/10/15%.
Dual Wield Specialization becomes a 2-point row 5 talent (25/50% off-hand damage).
Flawless Execution reduces cost by 15 (was 10).- New talents: Composure (row 3, bigger Poised discount) and Flash of Steel (row 6, more Energy from Shank and a shorter cooldown).
- Improved
- Subtlety:
- Fixed
Hemorrhage and
Ghostly Strike dealing too much damage with Daggers. - Setup now gives 15/30/45% (was 33/66/100%). Opportunity becomes a 5-point talent (4 to 20% bonus damage).
Camouflage becomes a 3-point talent. - Several talents move rows (Setup,
Dirty Deeds,
Camouflage,
Premeditation, Serrated Blades,
Elusiveness,
Ghostly Strike,
Heightened Senses).
Ghostly Strike now lets your next
Ambush or
Garrote within 7 seconds skip the Stealth requirement.
Hemorrhage also raises
Garrote damage by 15%. Improved Distract, Quietus, Cutthroat and Thousand Cuts are removed.- New talents: Quick Getaway (extra Sap target and speed after sapping), Boot Knife (Shank can add 2 Combo Points) and Death Mark (row 7, 25 Energy, 20 yard range, 10 second cooldown; stores part of your damage per Combo Point and deals it after 6 seconds).
- Fixed
1.60.1.70170
- Fixed an issue where missing with
Expose Armor caused all combo points to be lost. - Setup now only adds combo points to the target you dodged or resisted a spell from.
Playable races
Spells and abilities
Assassination
EviscerateFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1012 damageLv 1
Slice and DiceFinishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 secondsLv 10
Expose ArmorFinishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 450 Armor 2 points: 900 Armor 3 points: 1350 Armor 4 points: 1800 Armor 5 points: 2250 ArmorLv 14
GarroteGarrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.Lv 14
AmbushAmbush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.Lv 18
RuptureFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secsLv 20
Cheap ShotStuns the target for 4 sec. Must be stealthed. Awards 2 combo points.Lv 26
Kidney ShotFinishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 secondsLv 30
MutilateInstantly attacks with both weapons for 75% weapon damage plus an additional 50 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.Lv 30
VenomFinishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 secLv 40
Cold BloodWhen activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Combat
Blade FlurryIncreases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.Lv 1
Sinister StrikeAn instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point.Lv 1
BackstabBackstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.Lv 4
GougeCauses 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.Lv 6
EvadeIncreases Stealth's chance to dodge by 50% for 15 seconds.Lv 8
SprintIncreases the rogue's movement speed by 70% for 15 sec. Does not break stealth.Lv 10
KickA quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.Lv 12
FeintPerforms a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.Lv 16
Adrenaline RushIncreases your Energy regeneration rate by 100% for 15 sec.
RiposteA strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
Subtlety
ProwlCauses Stealth to enter stealth mode, but reduces movement speed by 30%. The effect lasts until cancelled.Lv 1
SearchCollect the items the target carries.Lv 4
SapIncapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.Lv 10
accumulate strength for a take-offReduces the energy cost of your next ability by 10 when you are fully charged and not in combat.Lv 18
PremeditationAdds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.Lv 20
DistractThrows a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.Lv 22
VanishAllows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1).Lv 22
Detect TrapsGreatly increased chance to detect traps.Lv 24
Disarm TrapSneak up on the trap in order to disarm it. Don't get too close or the trap will go off.Lv 30
HemorrhageAn instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.Lv 30
BlindBlinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.Lv 34
Safe FallReduces damage from falling.Lv 40
Ghostly StrikeA strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
PreparationWhen activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Lockpicking
LockpickingCan open locked boxes and doors.Lv 1
Poisons
Crippling PoisonCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 70% for 12 sec.Lv 20
Instant PoisonCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 76 to 100 Nature damage. 175 charges.Lv 20
PoisonYou can make and mix poisons from a variety of materials.Lv 20
Mind-numbing PoisonCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 150 charges.Lv 24
Instant Poison IIImmerse a weapon with poison. Lasts for 30 minutes.
Each attack has a 20% chance to poison the enemy, instantly dealing 20 to 26 Nature damage. Can be used 85 times.Lv 28
Deadly PoisonCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 180 charges.Lv 30
Wound PoisonCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 160 charges.Lv 32
Blinding PowderCreate the reagent for the Blind ability.Lv 34
Instant Poison IIIImmerse a weapon with poison. Lasts for 30 minutes.
Each attack has a 20% chance to poison the enemy, instantly dealing 29 to 37 Nature damage. Can be used 105 times.Lv 36
Deadly Poison IIImmerse a weapon with poison. Lasts for 30 minutes.
Each attack has a 30% chance of poisoning the enemy, causing 36 natural damage within 12 seconds. It can be stacked up to 5 times on a single target. It can be used 115 times.Lv 38
Mind-numbing Poison IIImmerse a weapon with poison. Lasts for 30 minutes.
Each attack has a 20% chance to poison the enemy, increasing their casting time by 50% for 12 seconds. Can be used 115 times.Lv 38
Wound Poison IIImmerse a weapon with poison. Lasts for 30 minutes.
Each attack has a 30% chance to poison the enemy, reducing all healing effects by 92 for 15 seconds. Stacks up to 5 times on a single target. Can be used 115 times.Lv 40
Instant Poison IVImmerse a weapon with poison. Lasts for 30 minutes.
Each attack has a 20% chance to poison the enemy, instantly dealing 45 to 57 Nature damage. Can be used 1800 times.Lv 44
Deadly Poison IIIImmerse a weapon with poison. Lasts for 30 minutes.
Each attack has a 30% chance to poison the enemy, dealing 56 Nature damage over 12 seconds. Can stack up to 5 times on a single target. Can be used 135 times.Lv 46
Wound Poison IIIImmerse a weapon with poison. Lasts for 30 minutes.
Each attack has a 30% chance to poison the enemy, reducing all healing effects by 128 for 15 seconds. Stacks up to 5 times on a single target. Can be used 135 times.Lv 48
Crippling Poison IIImmerse a weapon with poison. Lasts for 30 minutes.
Each attack has a 30% chance to poison the enemy, reducing their movement speed by 70% for 12 seconds.Lv 50
Instant Poison VImmerse a weapon with poison. Lasts for 30 minutes.
Each attack has a 20% chance to poison the enemy, instantly dealing 62 to 80 Nature damage. Can be used 150 times.Lv 52
Mind-numbing Poison IIIImmerse a weapon with poison. Lasts for 30 minutes.
Each attack has a 20% chance of poisoning the enemy, extending the casting time by 60%, lasting for 14 seconds. Can be used 150 times.Lv 52
Deadly Poison IVImmerse a weapon with poison. Lasts for 30 minutes.
Each attack has a 30% chance to poison the enemy, dealing 72 Nature damage over 12 seconds. Can stack up to 5 times on a single target. Can be used 160 times.Lv 54
Wound Poison IVImmerse a weapon with poison. Lasts for 30 minutes.
Each attack has a 30% chance to poison the enemy, reducing all healing effects by 165 for 15 seconds. Stacks up to 5 times on a single target. Can be used 160 times.Lv 56
Deadly Poison VImmerse a weapon with poison. Lasts for 30 minutes.
Each attack has a 30% chance to poison the enemy, dealing 92 Nature damage over 12 seconds. Can stack up to 5 times on a single target. Can be used 180 times.Lv 60
Instant Poison VIImmerse a weapon with poison. Lasts for 30 minutes.
Each attack has a 20% chance to poison the enemy, instantly dealing 76 to 100 Nature damage. Can be used 175 times.Lv 60
No spells match this filter.