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Rogue

58 spells
RogueTalent plannerFill the three trees with 51 points, save your build and share it with a link.Open the planner →Stories · RogueRogueThriving where honor is an unaffordable liability, striking from the dark and vanishing without a trace, rogues represent the deadliest blades of Azeroth.Read the story →

Patch notes

1.60.1.70753
  • Slice and Dice and the Ruthlessness talent no longer make a sitting target stand up.
  • New passive Poised, learned at level 18, works like the Druid one. New spell Shank (level 24; 5 Energy, 10 second cooldown, melee range): an off-hand strike for 50% weapon damage that generates 15 Energy and cannot miss; Rank 2 at level 44 generates 25 Energy.
  • Deadly Poison and Instant Poison attack power coefficients are doubled (0.009 and 0.01).
  • Assassination:
    • Improved Expose Armor moves to row 2, Vigor to row 3, Relentless Strikes to row 5 as a 5-point talent (4 to 20% per Combo Point to restore 25 Energy).
    • Lethality becomes a 2-point talent (10/20% critical damage). Murder is removed.
    • New talent Blood Splatter: Rupture lasts 6 seconds longer and Garrote 9 seconds longer.
    • Venom is a passive on row 5: Shank raises your Poison damage by 30% and poison application chance by 20% for 6 seconds.
    • Seal Fate becomes a 3-point talent (33/66/100%). Mutilate moves to row 7 and deals 90% weapon damage plus a larger flat amount.
  • Combat:
    • Improved Eviscerate is renamed Coup de Grace (Eviscerate and Death Mark damage and storage +7/13/20%). Improved Sinister Strike is renamed Efficient Strikes (Sinister Strike and Hemorrhage cost -3/5).
    • Improved Sprint moves to row 2; Weapon Expertise and Aggression to row 4. Aggression now boosts Sinister Strike and Eviscerate by 5/10/15%.
    • Dual Wield Specialization becomes a 2-point row 5 talent (25/50% off-hand damage). Flawless Execution reduces cost by 15 (was 10).
    • New talents: Composure (row 3, bigger Poised discount) and Flash of Steel (row 6, more Energy from Shank and a shorter cooldown).
  • Subtlety:
    • Fixed Hemorrhage and Ghostly Strike dealing too much damage with Daggers.
    • Setup now gives 15/30/45% (was 33/66/100%). Opportunity becomes a 5-point talent (4 to 20% bonus damage). Camouflage becomes a 3-point talent.
    • Several talents move rows (Setup, Dirty Deeds, Camouflage, Premeditation, Serrated Blades, Elusiveness, Ghostly Strike, Heightened Senses). Ghostly Strike now lets your next Ambush or Garrote within 7 seconds skip the Stealth requirement.
    • Hemorrhage also raises Garrote damage by 15%. Improved Distract, Quietus, Cutthroat and Thousand Cuts are removed.
    • New talents: Quick Getaway (extra Sap target and speed after sapping), Boot Knife (Shank can add 2 Combo Points) and Death Mark (row 7, 25 Energy, 20 yard range, 10 second cooldown; stores part of your damage per Combo Point and deals it after 6 seconds).
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1.60.1.70170
  • Fixed an issue where missing with Expose Armor caused all combo points to be lost.
  • Setup now only adds combo points to the target you dodged or resisted a spell from.
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Playable races

Spells and abilities

Assassination

Combat

Subtlety

Lockpicking

Poisons