Paladin


Patch notes
1.60.1.70753
Righteous Fury can be trained at level 10 (was 16). It now gives +33% to all threat and an extra 90% threat from Holy damage, and is free through the Legacy talent The Quick and the Dead.- Salvation, Mass Salvation, Revoke and Blessing of Light are removed.
- Judgement of Fury lasts 3 seconds (was 4).
- Holy:
Spiritual Focus is a 5-point row 1 talent,
Improved Seals a 5-point talent,
Reverence a 2-point row 2 talent (maximum effect unchanged).
Purifying Power moves to row 2;
Divine Favor and
Illumination to row 3.
Unyielding Faith moves to Retribution,
Holy Conduit moves, Voice of Truth is removed.- Divine Precision moves to row 4 as a 2-point talent with 4/8% Holy hit chance (was 6/12/18%) and now also shortens Silence on you by 10/20%.
- New talent Oath of Light (row 4): 40 yard range, 8% of base mana, 5 minute oath on an ally that increases
Holy Light,
Flash of Light and
Holy Shock healing, scaling with level. - New talent Boundless Light (row 5): +15/30%
Holy Shock critical chance on allies without your Oath of Light.
Holy Power now raises the critical healing bonus of Holy spells by 10 to 50%.
Light’s Vigil only works on friendly targets and lost its offensive effect.
- Protection:
Reckoning performs the right number of attacks per stack and no longer gains stacks while sitting.
Divine Intellect moves to row 1 of Protection.
Sacred Duty moves to row 2, no longer gives Stamina, and now shortens Forbearance by 5/10 seconds.
Templar’s Bulwark moves to row 3 and is now a dispellable Magic effect.
Holy Shield moves to row 5.
Improved Righteous Fury reduces damage by 3/6/9% (was 2/4/6%).
Shield Specialization is a 2-point talent (15/30% block value);
Toughness moves to row 3,
Anticipation to row 4.
Swift Judgement now instantly releases your active Seal without sharing Judgement’s cooldown.
Iron Creed becomes a 3-point talent (10/20/30% Holy Strike threat, 2/4/6% damage reduction for 6 seconds).- One-Handed Weapon Specialization and Improved
Seal of Fury are removed. - New talents: Stoicism (row 5, 10/20% shorter Stun and Charm) and Shieldsworn (row 7, Holy Strike cooldown -4 seconds, strikes with the shield, triggers block talents without using charges, and lets you block spells for 6 seconds).
- Retribution:
Conviction (row 2) now gives 2/4/6% critical chance to all spells and attacks.
Sanctified Judgement moves to row 2.
Vindication no longer raises attack power.
Two-Handed Weapon Specialization (row 4) now raises Holy and Physical damage by 2/4/6% and lowers threat by 7/14/20% with a two-handed weapon.
Champion of the Light raises spell damage by up to 60% of Intellect and shortens
Hammer of Wrath’s cast by up to 1 second.- Vengeance stacks to 5 and now requires
Seal of Command. - Instrument of Law and Twist of Light are removed. New row 5 talent Turn Evil shortens
Turn Undead’s cast and cooldown and lets it affect Demons. - Unsealed Wrath is the new 31-point talent: melee attacks store your active Seal for 15 seconds (up to 3 stacks); landing a different Seal consumes the stacks, triggering the stored Seal once per stack. It requires
Repentance.
1.60.1.70707
- Holy:
Holy Power now increases the critical healing bonus of Holy spells by 50% at max rank (it used to raise critical strike chance).
Light’s Vigil now has a 40 yard range and only works on allies; its damage effect is gone.
Holy Precision (Divine Precision) is down to 2 ranks and now also shortens Silence on you.- New talents: Oath of Light and Boundless Light. Voice of Truth, Blessing of Light and Greater Blessing of Light are removed.
Spiritual Focus,
Improved Seals and
Reverence change rank counts, and several talents move rows;
Holy Conduit moves from Retribution to Holy.
- Protection:
Righteous Fury now raises all your threat by 33% and Holy threat by a further 90%.
Holy Shield drops to level 50 and 195 mana in the comparison.
Swift Judgement now releases the Seal without sharing the Judgement cooldown.
Sacred Duty no longer grants Stamina.
Iron Creed drops from 5 to 3 ranks, and
Shield Specialization from 3 to 2.- New talents: Shieldsworn and Stoicism. One-Handed Weapon Specialization and Improved
Seal of Fury are removed.
- Retribution:
Conviction now gives critical chance to all spells and attacks.
Vindication no longer raises attack power.
Two-Handed Weapon Specialization now also lowers threat while you wield a two-handed weapon.
Champion of the Light goes to 5 ranks and shortens
Hammer of Wrath’s cast. Instrument of Law is removed.- New talents: Turn Evil and Unsealed Wrath (stored Seal copies, up to 3 stacks). Vengeance now requires
Seal of Command.
1.60.1.70634
Righteous Fury: the level requirement was raised to 16 in build 70630 and set back to 10 in build 70634, so it is unchanged.- Retribution:
Champion of the Light now lists 60% (was 30%).
1.60.1.70291
Retribution Aura now uses the casting Paladin’s spell power rather than the struck target’s, and its values were returned to Vanilla baselines.- Protection:
Reckoning now has a 1.5-second internal cooldown.
Seal of Fury and Shield Specialization no longer generate threat when restoring Mana.
1.60.1.70170
- Protection:
Redoubt block chance changed to 4%–20% (was 6%–30%).
Holy Shield block chance increased to 30% (was 20%). - Retribution:
Champion of the Light Intellect to Spell Damage ratio adjusted to 20%/40%/60%.
Playable races
Spells and abilities
Holy
Holy LightHeals a friendly target for 1495 to 1665 (+71.4% of spell power).Lv 1
Seal of RighteousnessFills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 22 to 75 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will cause 170 to 187 (+42.9% of spell power) Holy damage to an enemy.Lv 1
PurifyPurifies the friendly target, removing 1 disease effect and 1 poison effect.Lv 8
Lay on HandsHeals a friendly target for an amount equal to the Paladin's maximum health and restores 550 of their mana. Drains all of the Paladin's remaining Mana when used, but does not interrupt Mana regeneration.Lv 10
RedemptionBrings a dead player back to life with 600 health and 800 mana. Cannot be cast when in combat.Lv 12
Blessing of WisdomPlaces a Blessing on the friendly target, restoring 40 mana every 5 seconds for 1 hour. Players may only have one Blessing on them per Paladin at any one time.Lv 14
ConsecrationConsecrates the land beneath the Paladin, doing 96 Holy damage over 8 sec to enemies who enter the area. The first 4 enemies who enter the area will take an additional 216 damage over 8 sec.Lv 20
ExorcismCauses 475 to 529 (+42.9% of spell power) Holy damage to an Undead or Demon target.Lv 20
Flash of LightHeals a friendly target for 291 to 325 (+42.9% of spell power).Lv 20
Turn UndeadThe targeted undead enemy will be compelled to flee for up to 20 sec. Damage caused may interrupt the effect. Only one target can be turned at a time.Lv 24
Holy ShockBlasts the target with Holy energy, causing 334 to 362 (+42.9% of spell power) Holy damage to an enemy, or 307 to 333 (+42.9% of spell power) healing to an ally.Lv 30
Seal of LightFills the Paladin with divine light for 30 sec, giving each melee attack a chance to heal the Paladin for 94. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 sec, granting melee attacks made against the judged enemy a chance of healing the attacker for 61. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.Lv 30
Seal of WisdomFills the Paladin with divine wisdom for 30 sec, giving each melee attack a chance to restore 90 of the Paladin's mana. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 sec, granting attacks and spells used against the judged enemy a chance to restore 59 mana to the attacker. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.Lv 38
Light's VigilApplies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 380 to 410 (+42.9% of spell power) Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 684 to 724 (+14.3% of spell power). You may only have one Light's Vigil active per party.Lv 40
CleanseCleanses a friendly target, removing 1 poison effect, 1 disease effect, and 1 magic effect.Lv 42
Hammer of WrathHurls a hammer that strikes an enemy for 474 to 522 (+42.9% of spell power) Holy damage. Only usable on enemies that have 20% or less health.Lv 44
Holy WrathSends bolts of holy power in all directions, causing 490 to 576 (+19% of spell power) Holy damage to all Undead and Demon targets within 20 yds and stunning them for 2 sec.Lv 50
Greater Blessing of WisdomGives all members of the raid or group that share the same class with the target the Greater Blessing of Wisdom, restoring 40 mana every 5 seconds for 1 hour. Players may only have one Blessing on them per Paladin at any one time.Lv 54
Divine FavorWhen activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Holy OathMake an oath to protect an allied target for 5 minutes, increasing the healing of Holy Light by up to 0, Flash of Light by up to 0, Holy Shock by up to 0. Paladins can only make one oath of Holy Light at a time.
Protection
Devotion AuraGives 735 additional armor to party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.Lv 1
Swift JudgementFinishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.Lv 1
Divine ProtectionYou are protected from all physical attacks and spells for 8 sec, but during that time you cannot attack or use physical abilities yourself. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.Lv 6
Hammer of JusticeStuns the target for 6 sec.Lv 8
Blessing of ProtectionA targeted party member is protected from all physical attacks for 10 sec, but during that time they cannot attack or use physical abilities. Players may only have one Blessing on them per Paladin at any one time. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.Lv 10
Righteous FuryIncreases the threat generated by your Holy attacks by 90%. Lasts 30 min.Lv 10
Seal of FuryFills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 35 (+10% of spell power) Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 153 to 167 (+42.9% of spell power) Holy damage to an enemy and taunts the target to attack you for 4 sec.Lv 10
Blessing of FreedomPlaces a Blessing on the friendly target, granting immunity to movement impairing effects for 10 sec. Players may only have one Blessing on them per Paladin at any one time.Lv 18
Blessing of KingsBless friendly targets, increasing all stats by 10% for 1 hour. Each paladin can only bestow one blessing on a target at a time. Blessings of the same type cannot overlap.Lv 20
Concentration AuraGives a 35% chance of ignoring spell interruption when damaged to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.Lv 22
Seal of JusticeFills the Paladin with the spirit of justice for 30 sec, giving each melee attack a chance to stun for 2 sec. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 10 sec, preventing them from fleeing. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.Lv 22
Shadow Resistance AuraGives 60 additional Shadow resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.Lv 28
Divine InterventionThe paladin sacrifices himself to remove the targeted party member from harms way. Enemies will stop attacking the protected party member, who will be immune to all harmful attacks but cannot take any action for 3 min.Lv 30
Holy ShieldIncreases chance to block by 30% for 10 sec, and deals 221 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat.Lv 30
Frost Resistance AuraGives 60 additional Frost resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.Lv 32
Divine ShieldProtects the paladin from all damage and spells for 12 sec, but reduces all damage you deal by 50%. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.Lv 34
Fire Resistance AuraGives 60 additional Fire resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.Lv 36
Hammer of the RighteousAttacks the current target and up to 3 nearby bonus targets with a warhammer, dealing Holy damage to each target equal to 3 times the damage per second of the master weapon. Shared cooldown with Crusader Strike.Lv 40
Blessing of SacrificePlaces a Blessing on the party member, transfering 55 damage taken per hit to the caster. Lasts 30 sec. Players may only have one Blessing on them per Paladin at any one time.Lv 46
Greater Blessing of KingsGives all members of the raid or group that share the same class with the target the Greater Blessing of Kings, increasing total stats by 10% for 1 hour. Players may only have one Blessing on them per Paladin at any one time.Lv 60
Templar's BulwarkWhen activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Retribution
Blessing of MightPlaces a Blessing on the friendly target, increasing melee attack power by 133 for 1 hour. Players may only have one Blessing on them per Paladin at any one time.Lv 4
Judgement ArmorCast the power of Seals on enemies. Seals do not cost. See the description of each Seals for Judgement effects.Lv 4- Holy StrikeAn instant strike that causes 50% weapon damage plus an additional 81 to 105 as Holy damage.Lv 6
Seal of the CrusaderFills the Paladin with the spirit of a crusader for 30 sec, granting 325 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 sec, increasing Holy damage taken by up to 161. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.Lv 6
Retribution AuraCauses 20 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.Lv 16
RepentancePuts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.Lv 20
Seal of CommandGives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 170 to 186 (+42.9% of spell power) Holy damage, 339 to 373 (+42.9% of spell power) if the target is stunned or incapacitated.Lv 20
Greater Blessing of MightGives all members of the raid or group that share the same class with the target the Greater Blessing of Might, increasing melee attack power by 133 for 1 hour. Players may only have one Blessing on them per Paladin at any one time.Lv 52
Mounts
Summon WarhorseSummons a warhorse, which serves as a mount.Lv 40
Summon ChargerSummons a Charger, which serves as a mount.Lv 60
Summon Forsaken ChargerSummons a Forsaken Warhorse as a mount.Lv 60
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